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Necromancy [Visions]
Description
Necromancy [Visions]Set: Visions Type: Enchantment Rarity: Uncommon Cost: {2}{B} You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a
Set: Portal Three Kingdoms Type: Sorcery Rarity: Rare Cost: {1}{G}{G} All creatures able to block target creature this turn do so
until a player planeswalks
Set: Magic Player Rewards 2004 Type: Artifact Rarity: Rare Cost: {2} At the beginning of your upkeep
" —Gerda Äagesdotter
Set: The Dark Type: Enchantment Rarity: Rare Cost: {2}{R} Nonbasic lands are Mountains
to tilt the massive jug for a sip
Aurelia is on the frontlines
Set: Fifth Dawn Type: Artifact Creature — Myr Rarity: Common Cost: {4} {3}: Switch Myr Quadropod's power and toughness until end of turn
Put a +1/+1 counter on that creature for each 1 damage prevented this way
Set: Shards of Alara Type: Creature — Elf Cleric Rarity: Common Cost: {3}{G} {1}{W}
Then destroy all creatures of that type that player controls
Creatures your opponents control get -2/-2
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